Used Wargames For Sale

A regularly updated list of wargames I have available for sale. Click on any picture to get a larger view. See below for all the details. Prices are in Canadian Dollars.

Unless otherwise noted, it should be assumed that all counters are punched.


1809: Napoleon's Danube Campaign  $25

Three grueling months of bitter conflict, thrusting Napoleon's "little conscripts" against a re-vitalized Austrian army determined to avenge its humiliating defeats of the past. An embattled advance along more than 200 miles of the Danube Valley in a contest of maneuver, thrust and counter-thrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling and Wagram.

Complexity is rated as medium and there are four scenarios with playing times ranging from 3 hours to 20 or more for the entire campaign. Solitaire suitability is rated as high.

Complete and in very good condition. The counters are punched.

Amoeba Wars  $15

Amoeba Wars is a fast, exciting game of galactic struggle for 2-6 players. Game time averages between one and three hours. Each player assumes the role of a Space Lord. His objective is to capture Saestor, the old capital of the Empire. Not only must he be prepared to battle the Space Amoebas, but he must also be ready to fight competing Space Lords to win. Good planning and calculated risks must be utilized to take Saestor. But be careful, a marauding Doomsday Machine may appear at any time to disrupt any well-laid plans.

Contents are complete and in excellent condition. The Special Power cards are still unpunched. The box is in good condition but has a moderate amount of wear on the corners.

Anzio  $25

The battle for Italy, 1943-1945, was a grueling affair whose strategic importance lay in the effect it had on the timetable for the coming D-Day invasion. To the Allies, Anzio was to be the bold strike to break the back of the impenetrable Cassino Line defenses. To the Germans, it became the largest self-sustaining prison camp in Europe!

Complete and in good condition. The units on the Game II Order of Appearance cards have been coloured by nation. Includes several articles from The General magazine.

The Battle of Shiloh  $20

The Battle of Shiloh: Grant vs. Johnston is a highly accurate simulation of the American Civil War's most famous battle in the west, designed for fast-moving, easy play and easy learning. It uses the South Mountain tactical system and is highly suited for solitaire play. There are five scenarios included, ranging in length from 1.5 - 10 hours (6 hours for the main scenario).

All the blank counters are missing, otherwise complete and in excellent condition. Counters are punched.

The Battle of The Bulge  $10

The Battle of the Bulge is Avalon Hill's original take on the famous battle. This is the 1965 version.

Complete and in good condition.

Caesar's Legions  $30

Now YOU can command the invincible Legion in Rome's quest to enlarge and safe-guard her far-flung borders. A strategic game (each hex measuring ten miles across with game turns representing two days of real time), Caesar's Legions pits the Legion against hordes of Germanic barbarians.

It is 58 B.C.; Northern Gaul. Can YOU, as Julius Caesar, with six vaunted Legions defeat the Germanic chieftain Ariovistus and end the Suevic domination of Gaul? Or three years later can you crush the Usipattii; bridge the Rhine and campaign in Germany proper? Tactical combat in your campaign will be portrayed by the innovative Tactical Results Matrix.

Can YOU, as Julius Civilus, lead the Batavian Revolt of 69 A.D., seize control of the Rhine fleet, unite Germans, Gauls and Roman deserters under a common cause, and then hold the Rhine fortresses against siege and assault from Petilius Cerealius and nine Roman Legions? This is just one of five scenarios to test your leadership in Caesar's Legions.

Complete and in very good condition. The counters are unpunched. Second edition rules.



Chickamauga  $20

Chickamauga is a brigade-level simulation of the American Civil War battle of September 19 & 20, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal. The game emphasizes the command control problems that gave the battle this character. Chickamauga is designed for two players but is suitable for solitaire play.

Complete and in excellent condition. Player charts have been laminated.

Command Decision  $15

Complete and in excellent condition. This is the 2nd edition. One sheet of counters has fallen completely from its sprue, but all counters remain intact.

Conflict Of Heroes  $50

The year is 1941. Germany has defeated Poland, Denmark, Norway, and France with ease. In the morning hours of June 22, over 3 million German soldiers attacked Soviet forces along a 1600 kilometer front heralding the beginning of Operation Barbarossa. Complete surprise was achieved and the Germans struck deep into Soviet territory. The Germans thought that the Soviets would fold like a house of cards. Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.75 million men in the first two months alone.

The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. But then winter hit and the cold drained the German’s resources, strength, and morale. The Soviets began striking back in the dead of winter and the momentum began to shift in their favor through the following spring. The bear had awoken!

Awakening the Bear! - Russia 1941-42 takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Game includes:

  • 5 15"x19" geomorphic mounted map boards.
  • 192 1" square die cut counters.
  • 4 player track sheets.
  • 2 summary sheets.
  • 55 cards.
  • 12pp booklet featuring 10 scenarios designed for 2, 3 or 4 players. (Rules are included for solitaire play.)
  • The 12pp rulebook is presented in a "programmatic" manner so that you need read only a few pages before playing the first scenario. You can then add more and more rules as you progress through the rest of the scenarios.

One of the hallmarks of the Conflict of Heroes series is the high quality of its components, particularly its counters which are produced to a European standard.

Complete and in excellent condition. The counters are punched.

The Defense of Rorke's Drift  $25

The Defense of Rorke's Drift depicts the battle made famous by the movie Zulu. Five scenarios are included including the solitaire "Evacuation of the Hospital" as well as the introductory "Assault on the Hospital".

Included in the same box is the much simpler The Boer War game. In 1899, the British were faced by a rebellion by the Boers in what is now South Africa. Initially the war was fought in a conventional manner, with entrenched defenders and sieges. However, within a year, the conflict developed into a bitter guerilla war with as many as 250,000 British troops hard-pressed to defeat 20,000 Boers. Among the game's features are leaders, Boer evasion & infiltration, armored trains, British disease attrition, and Kitchener's concentration camps, scorched earth program and pill box line.

Contents are complete and in excellent condition. Counters are unpunched. Box is in very good condition but there is wear on the corners and the sides of the top are slightly bowed outward. This is the 3W version.

Empires of the Middle Ages  $55

There is a single counter missing (a detailed counter list is available on request) otherwise complete and in very good condition. Some counters have been clipped.

Gettysburg  $20

1964 version of the classic Avalon Hill game featuring a square grid rather than hexes.

Complete and in very good condition. One side of the Time Record card has writing on the first six games (the reverse side is unblemished).

Gettysburg '77  $20

This 1977 version of Avalon Hill's classic Gettysburg features three distinct sets of rules — the introductory rules are only two pages long and an excellent way to get your feet wet with classic wargames. If you're up for it, the advanced rules greatly increase the realism and complexity.

Complete and in excellent condition. Two of the four counter sheets are still unpunched. There is very minor wear on the box corners.

Hitler's Counterstroke in France  $15

In early August of 1944, Hitler played a desperate hand designed to once again put the Germans on the offensive and reclaim France. He gathered all available Panzer Divisions for an attack which he hoped would cut the Allied position in two. The Germans would then be able to drive the Allies into the sea.

The few American units, although caught unaware, held the easily-defended high ground. The Americans also had more artillery, more air support and more reinforcements. But could they hold their positions until those reinforcements arrived?

Hitler's Counterstroke in France is a battalion-level simulation of Operation Liege. The game features ranged artillery fire, German command radius, Allied roadblocks, fortified positions, Allied airstrikes, German anti-aircraft units, variable weather and night movement rules. Rules are easy to understand, but the game portrays an intense situation full of excitement for both players.

Complete and in very good condition with minor wear on the box corners. The counters have been punched.

Ironclads Expansion Kit  $20

Complete and in excellent, unpunched condition.

Leningrad  $15

SPI's game on the advance of Army Group North during the summer of 1941.

Leningrad re-creates one of the most crucial campaigns of the Second World War — the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. Included in the game are 100 cardboard playing pieces, an 11" x 17" map sheet showing the important terrain around Leningrad, and complete rules and playing aids. Leningrad is a challenge to all gamers, veteran or novice, interested in World War II on the Eastern Front.

Complete and in excellent condition. Counters have been punched.

McPherson's Ridge  $25

Two brigades of Brigadier General John Buford's First Union Cavalry Division had been bivouacked on McPherson's Ridge, northwest of Gettysburg, when Heth's Division of Hill's Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetary Ridge (1 1/4 miles behind him) was the best defensive terrain for a hundred miles, Buford knew what he must do. With less than 3,000 troopers he must hold the vangard of the Confederate Army until the Union infantry could arrive. He knew his casualties would be heavy but he also knew there was no one else to do the job.

McPherson's Ridge is a regimental level simulation of the first hours at Gettysburg. The Union player must hold and delay the Confederates on a series of ridges until the First Corps can arrive. The Confederate player must attempt to take Gettysburg and secure the heights of Cemetary Ridge.

Complete and in very good condition. Unpunched counters. Box has heavy staining and a bump along the top edge.

New World  $30

An old-school game from Avalon Hill about exploiting and colonizing the Americas.

Complete and in excellent condition — all parts are unpunched. The box is in fair condition with wear on the edges and particularly on the top left corner.

The Normandy Campaign  $25

The Normandy Campaign is a two-player game on the fighting that took place in Normandy after D-Day, covering the period from D + 1 (7 June) to D + 25 (20 August). Playing pieces represent the divisions, brigades, and regiments of armor, airborne, and infantry which participated in the campaign. Players use a two-map hidden movement system to move their pieces across Normandy on a map scaled at 10 kilometers per hex.

Complete and in excellent condition. Counters have been punched.

Royalists & Roundheads III  $20

The popular Royalists & Roundheads system is back! This time the game features not only four new battles from the third English Civil War (Preston, Dunbar, Worchester and Tippermuir), but advanced rules that can be used with any of the games in the series. The advanced rules feature a new, interactive sequence of play, disruption, a new melee system, split commands and cavalry second combat options. The games can be played either with the standard rules, or with some or all of the advanced rules.

The standard game features an innovative, easy-to-use command system that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four battles is complete in itself and can be played in 1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory.

Royalists & Roundheads III is a complete game in itself, ownership of Royalists & Roundheads I or II is not required.

Complete and in excellent condition. Counters are unpunched.

Shogun  $50

Shogun is Dirk Henn's retheming of his earlier Wallenstein to Japan during the Sengoku period. While it is generally considered a "Eurogame", it has definite wargame leanings as it involves the type of direct conflict more associated with the latter than the former. The "cube tower" method of resolving battles may annoy more serious wargamers, but Shogun is as concerned with how efficiently you rule your provinces as it is about how many you conquer.

Complete and in excellent condition.

Sniper  $20

House-to-house fighting in World War II.

This game is a simulation of real-world events. It is played on a map showing a typical section of an urban area, which allows numerous different situations to be simulated. A grid of hexagons printed over the map is used to regulate movement and position, much as the squares on a chess board. The pieces in the game represent individual men (and a few vehicles). The letters and figures on the pieces indicate the men's weapon-type and his posture (prone or erect). Each Player maneuvers his pieces on the map to engage those of the enemy. Firing takes place when enemy pieces are within range. Each weapon-type has a characteristic Attack Strength, which is modified according to the firing range. The firing Player consults a simple probability table to determine the effectiveness of the fire. Explosives and hand-to-hand combat may also be used. Fire and movement for both Players' pieces are plotted and executed simultaneously. The game proceeds this way (for a specified number of turns), as Players try to achieve the objectives set forth in the rules. The final outcome varies from game to game, depending upon the skill of the players. No prior knowledge of history or military tactics is required to play the game — just a little ingenuity and common sense.

This is the boxed Designer's Edition with mounted mapboards. Two counters are slightly clipped and the twelve paper-thin vehicle tiles have been mounted to thick cardboard. The box has moderate shelf wear. The counter tray top is not included. Otherwise complete and in good condition.

Sorcerer  $20

Sorcerer is SPI's first game of magic and fantasy. The 22" x 34" map depicts a multi-coloured land of sorcery. Each one-inch hex is coded with the color of the magic most powerful in that location. There are seven hues of magic in all, each of which is more powerful than the next! Sorcerers can perform many feats of magic: conjure magical units; throw magic bolts; teleport themselves and their armies; change the colour of hexes; clone themselves into three sorcerers; create the devastating Vortexes; and make themselves disappear.

Combat takes place using a unique system; the strength of units is highly variable, depending on the colour of the unit, the colour of the hex and the colour of the defender. There are nine scenarios, including solitaire, multi-player and two-player scenarios.

Components are complete and in very good condition.

  • Tray cover: Good
  • Tray bottom: Very good
  • Cover sheet: Fair
SPQR  $25

SPQR (latin for "the Senate and Roman People") depicts the art of war in the Roman Republic from 275-197BC. Five historical battles are included (Beneventum, Bagradas Plains, Cannae, Zama and Cynoscephalae). Has fairly extensive notes on the battles and the armies of the time. Rated as very highly suited for solitaire play.

Complete and in excellent condition.

StarSoldier  $20

SPI flatbox game of tactical warfare in the 25th century.

StarSoldier concerns the conflicts which develop between four distinct space-faring races during the years 2451-2785. Can be combined with SPI's StarForce game.

Components are complete and in very good condition.

  • Tray cover: Poor
  • Tray bottom: Very good
  • Cover sheet: Good
The Thin Red Line  $30

The Thin Red Line is a detailed tactical treatment of Napoleonic warfare. Waterloo was the final and most decisive land battle of the Napoleonic Wars, and possibly the most famous battle of all time. Napoleonic warfare was complex in its variety, and victory or defeat depended on the successful application of such diverse factors as organization and command control, leadership and training, formation and position, firepower, combined arms tactics, luck and especially morale. These aspects of the Battle of Waterloo are accurately modeled in this game. Can you, as the Iron Duke of Wellington, hold the French at bay until night or the Prussians arrive? Can you, as Napoleon, Emperor of the French, smash the polygot Anglo-Allied army while holding the Prussians at a distance? Can you, as Blucher, old "Vorwarts", drive forward in time to save the day?

Every unit that participated in the historical battle is represented, British, Hanoverian, Dutch-Belgian, Nassau, Brunswick, King's German Legion, French, and Prussian infantry, cavalry and artillery. The rules cover all key factors in the battle, line, column, square and ordere-mixte formations, skirmishers, routing and rallying, leader effects and casualties, cavalry reaction and recall, artillery capture and recapture, hidden units, fatigue, the elan and mobility of the French infantry columns, and the firepower and staying power of the "thin red line" of British infantry.

Complete and in excellent condition. The counters are unpunched. The box top has "bubbling" where the adhesive appears to have failed.



Victory: The Blocks Of War  $20

Victory: The Blocks of War is an exciting, fast-paced strategy game. You command a variable force of army, navy and air units, over maps that can be joined together in a variety of ways. Combat is resolved by a unique, interactive system that involves tense and exciting battles. The game has ten unit types: Fighters, Dive-Bombers, Heavy Bombers, Submarines, Aircraft Carriers, Battleships, Armor, Marines, Airborne and Infantry.

  • Four Geomorphic Maps - Includes four full-colour (16" x 11") mapboards. They can be arranged in dozens of unique configurations and the terrain will link together.
  • Wooden Blocks - 100 Hardwood counters, 50 red and 50 blue, represent ten different unit types. These blocks give you step-reduction and fog of war with no muss or fuss.
  • Multiple Scenarios - Several scenarios are given in two- and four-map versions, including: Sleeping Giant and Two-Front War. All scenarios allow players to customize their forces. Create your own scenarios too!
  • Expansions - Additional new maps, units and scenarios are available to expand Victory to suit your taste.

Complete and in very good condition.

How to Order

If you want to purchase an item, send me an e-mail and I'll hold it for you while we arrange payment.

Terms & Conditions

  • All prices are in Canadian dollars.
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